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		GRENADE LAUNCHER SCRIPT

How to use the mod:

Install the mod normally, just like other mods: 
a simple and organized example is to create a folder called "Grenade Launcher Mod" (for example, or any other related folder) inside Modloader and place the 
files "Grenade_Launcher.ini" and "Grenade_Launcher.asi" inside.

In the .ini file, there will be a short tutorial and some settings for the mod, including adding several grenade launchers with this script.
And this is exactly the important part:

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  » "x" is the number of weapons(grenade launchers) added, and follows the numerical order 1, 2, 3....
[GRENADE_LAUNCHERx]

  » "y" is the ID, here it's the ID of "gtasa_weapon_config.dat"
WEAPON_ID=y

  » "z" is the ID, the ID is that of default.ide
PROJECTILE_MODEL_ID=z

  » here you will find some information that is very useful to me.
FORCE = 1.0
PROJECTILE_STREAK = true
PROJECTILE_STUCKING = true
PROJECTILE_IMPACT_TYPE = 0
PROJECTILE_GRAVITY = true

  » this part doesn't need editing with my mods
PROJECTILE_PARTICLE=prt_smokeII_3_expand


					(Do not copy this information; these are just examples)

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		PROJECTILE_IMPACT_TYPE

I use different types of grenade launchers because, since it's not possible to directly change the damage or radius of the explosions
it's recommended to know about the different types of explosions.

Here are some websites that show each of them in detail:

https://wiki.multitheftauto.com/wiki/Explosion_types
http://hotmist.ddo.jp/id/explosion.html

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		GRENADE LAUNCHER PROJECTILE

Regarding the weapon's projectile, it's very simple: just place the .txd and .dff files in some folder inside modloader and add them to weapons.id
then give them an unused ID. It will look something like this:

2, test, test, grenade, 1, 100, 0


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If you understood, then go to the (ReadMe) where you will find the Grenade Launcher configuration that will be placed in the .ini file.










